Tuesday, February 21, 2012

Is a Popular Video Game Forecasting War with Iran?

With an ever-increasing likelihood of an air war with Iran, is it possible that a popular video game promoting a ground invasion of the Iranian capital may be subconsciously preparing the American public for this very scenario to occur in reality?

Three scenes (above) are from Call of Duty: Modern Warfare 2 and Battlefield 3:

  • Russian airport massacre, in which the player is a "good-guy" CIA agent who has infiltrated a "terror" cell.

  • War on the streets of the USA, fighting the Russians who invaded.

  • United States ground invasion into Tehran, Iran.

    The world is not PAC-Man and Donkey Kong anymore. The realism found in contemporary video games is amazing! Yet, it is also frightening, which causes one to speculate whether the makers of modern video games have motives other than providing entertainment and education?
    Video games can serve as positive educational tools that make learning fun and more productive. Conversely, violent video games can make people more violent, sparking debate as to whether, or not, they really serve as useful outlets for aggression and stress?
    But even bigger questions exist in relation to these incredibly lifelike games, such as:

  • What are they really teaching players (both consciously and subconsciously)?

  • Is it possible that game developers may not just be programming the games themselves, but also those who play them?

  • Associate Professor of Psychological Sciences at University of Missouri, Bruce Bartholow, PhD., has conducted research into people who play violent video games and had the following to say on The Agenda with Steve Paikin:
    Host: "Can we say even young children don't know the difference between the screen and reality?”
    Dr. Bartholow: "No, they do understand the difference, that's not really my point. My point is that, despite understanding the difference, people are affected in ways they may not be aware of. The whole history of research on cognitive psychology is basically that there are effects of environmental stimuli people are exposed to all the time that they're not even aware of. So we don't need to 'put it together' consciously that there is some difference, or there is no difference. What's going on under the surface is: unconsciously, people are affected in ways they probably don't even realize and, therefore, it's hard for them to understand what's happening."
    So, if video games do program the subconscious, is it possible that game developers use virtual reality to teach gamers things only developers know about?
    And, if so, the most important question then becomes: What do video games really teach?
    Matthew Wedin is a veteran of the US Navy, a nurse, a Liberty Correspondent for FreeSLO.comand a lifelong defender of freedom.

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